About

I'm paryx, a small indie developer who loves coding as a hobby and making new projects. I'm also currently learning more about software engineering beyond just coding, including things like reverse engineering, networking, and how software works under the hood.

Time

My time
--:--:--
 
 
Your time
--:--:--
 
 adapted from browser

Projects

Paryx-games

view on GitHub

Paryx Labs

view on GitHub

Stack

Languages

ranked by expertise, from best to still improving (in my opinion)

Rust and C++

I started using C++ around October 2025. Before that I'd only used languages with runtimes, like Python and JavaScript, so this was my first real dedication to an ahead-of-time compiled language, and the compiler took some figuring out. I learned the architecture from the docs (with a little help from ChatGPT) and slowly got the basics down. Most of what I made back then is private, because I felt it lacked the quality to be worth sharing.

Then I discovered Rust. I didn't think much of it at first and assumed it was similar to C++ (which, on paper, is true, in a way), but then I learned about the Cargo ecosystem and I was hooked. It's like the Python and JavaScript ecosystems, but for Rust. Since then I've used Rust for a lot of projects, including my Roblox Manager. I forked it (credit to the original author), have added a lot of features, and am working on a massive v2 rewrite. Most of my other Rust projects are private, for the same reason.

Lua and LuaU

I don't remember much about when I started learning LuaU. It was mostly YouTube tutorials and the Roblox documentation. I haven't used plain Lua much, but I'm very strong in both. I've made multiple games with it, though most are unpublished because I'm a neat freak and need everything to be perfect. I'm more experienced with LuaU (Roblox's version), but most of the skills carry over, since LuaU is a fork of Lua with extra features.

Tools

Find me

Contact